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Cartridges

Buiten de 2 gebruikelijke ROM cartridges, die bij de DX7 werden geleverd en waar de fabrieksklanken op stonden, zijn er nog veel ROM's uitgebracht. Waaronder een selectie van ROM's die mooi verpakt in een doosje geleverd werden met een uitgebreid documentatieboekje.

Het betreft de volgende ROM's:

1 keyboard, plucked & tuned percussion group (Download PDF)
2 wind instrument group
3 sustain group
4 percussion group
5 sound effect group
6 synthesizer group

ROM A en B voor  DX1/DX5 passen trouwens ook in een DX7.

ROM 2A

ROM-2A ORCHESTRAL & PERCUSSIVE SOUNDS GROUP ...

No Voice-Name Performance Notes
1 PICCOLO Normal.
2 FLUTE 2 Normal.
3 OBOE Normal.
4 CLARINET Normal.
5 SAXOPHONE
(BC 1)
Blow to express saxophone using BC1. E.G. BIAS on. Use MODULATION WHEEL for vibrato. Saxophone can be played without using BC1 by turning BREATH CONTROL E.G. BIAS off.
6 BASSOON Normal.
7 STRINGS 4 2-octave strings.
8 STRINGS 5 Very slow attack.
9 STRINGS 6 Normal. Heavy touch sensitivity.
10 STRINGS 7 Strings in 5th.
11 STRINGS 8 Pizzicato strings. "PLUCK" notes.
12 BRASS 4 Ensemble - like brass sound.
13 BRASS 5 Brass in 5th.
14 BRASS 6 (BC1) Same as SAXOPHONE (BC1).
15 BRASS 7 Good for solo trombone sound in in MONO mode with some FINGERED portamento.
16 BRASS 8 Tuba sound.
17 RECORDER Nice sound if just two lines - melody and counter melody - are played
18 HARMONICA 1 Normal.
19 HARMONICA
2 (BC1)
Express harmonica using BC1 with BREATH CONTROL E.G.  BIAS on. You get some tremolo.
20 HUMAN
VOICE 2
Normal.
21 HUMAN
VOICE 3
Slow - attack voice.
22 GLOCKEN-
SPIEL
Normal.
23 VIBE 2 Normal.
24 XYLOPHONE Normal.
25 CHIMES Triplet sound for each note played.
26 GONG 1 Full gong sound with sustain pedal. Play harder for louder gong.
27 GONG 2 Smaller gong sound. Sustain pedal not needed.
28 BELLS Play octave above middle C.
29 COWBELL Normal. Play percussively.
30 BLOCK Normal. Play percussively.
31 FLEXATONE Touch any note very quickly.
32 LOG DRUM Normal. Play percussively.

ROM 2B

ROM-2B SYNTH, COMPLEX & EFFECTS SOUNDS GROUP ...

No Voice-Name Performance Notes
1 SYNTH LEAD 2 These voices would benefit from being played in MONO mode with FINGERED portamento and time around 40
or 50.
2 SYNTH LEAD 3
3 SYNTH LEAD 4
4 SYNTH LEAD 5
5 SYNTH CLAV 1 Normal.
6 SYNTH CLAV 2 Normal.
7 SYNTH CLAV 3 Breath Controller or Foot Controller brings in sample / hold effect with E.G. BIAS on.
8 SYNTH PIANO Normal.
9 SYNTH BRASS 1 Normal.
10 SYNTH
BRASS 2
Normal.
11 SYNTH
ORGAN 1
Normal.
12 SYNTH
ORGAN 2
Long envelope. Notes must be sustained to hear full effect.
13 SYNTH VOX Similar to human whistle. Better played in upper octaves.
14 SYNTH
ORCHESTRA
Normal strings with voice - like sounds in background.
15 SYNTH
BASS 1
May be better in MONO mode, but quite ok in normal.
16 SYNTH
BASS 2
Same as SYNTH BASS 1.
17 HARP & FLUTE Pluck quickly to hear only harp. Sustain to bring out flute.
18 BELL & FLUTE Normal.
19 ELECTRIC
PIANO &
BRASS
(BC1)
Be sure that all E.G. BIAS controls are turned off, or use BC1 with BREATH CONTROL E.G. BIAS on to bring in brass sound. Brass can be brought in even after piano fades out.
20 TUBULAR
EXPANSION
Hold note for expanded tubular bell.
21 CHIME &
STRINGS
Ghostly sound. Hold note for string sound.
22 BASS DRUM
& SNARE
Bass drum at bottom end of keyboard, snare at top.
23 SHIMMER Normal.
24 EVOLUTION Hold chord to hear sound grow.
25 WATER
GARDEN
Hold sustain pedal and play few notes - wait for more notes.
26 WASP STING Normal. Play quick notes. Notes can be held for arrival of wasp army.
27 LASER GUN Hit any note. Hold several notes at bottom of keyboard for more action.
28 DESCENT Use sustain pedal and "tap" a group of notes.
29 OCTAVE WAR Normal.
30 GRAND PRIX Normal. Use sustain pedal. Tap some notes - one after the other - around middle of keyboard to hear racing cars start up. Release sustain pedal to stop sound.
31 ST.HELENS Once started sound builds up and becomes very loud. For explosion after build - up press preset key 32. ST.HELENS sound can only be stopped by switching to another preset.
32 EXPLOSION Tap notes lightly. Different sound depending on how notes are played.